Learn
Drum exercises to play on your kit
36 exercises, written out so you can read them before you play them: each pattern as a grid, counted aloud, with a button to hear it. Then play it on your electronic kit and every hit is judged. They are free with a DRUMY account.
Drum beats
Eighteen grooves, from the money beat to 3/4, 6/8, 5/4, 9/8 and 7/8. The eight easy ones are on one page, in the order to learn them.
Rudiments
Six rudiments with the sticking written out. Where both hands are written, the right plays the snare and the left a tom, so each hand has its own lane.
Drum fills
Four fills, each in a loop of groove so you practise the way in and the way out.
Bass drum exercises
Five exercises for the kick foot, from kick on the beat to the gallop, on one page.
How to read the patterns
Each pattern is a grid: one row for each drum, the cymbals at the top and the kick at the bottom, as they stand on a kit, and one column for each step of the bar, under its count. An x is a hit, a bold X an accent and a small (x) a ghost note. The shading changes with each beat, so you can see where the beats start.
Under every grid the bar is said in words, “kick on 1 and 3, snare on 2 and 4”, and counted aloud with only the counts that have a note. The rudiments add their sticking both ways round.
Words on these pages
- Accent
- A note played harder than the ones around it. Drawn as a bold X.
- Backbeat
- The snare on 2 and 4 in a bar of 4/4: the hit most rock and pop leans on.
- Ghost note
- A very quiet note, usually on the snare, there to be felt more than heard. Drawn as a small (x).
- Eighth notes
- Two notes to a beat, counted “1 &”.
- Sixteenth notes
- Four notes to a beat, counted “1 e & a”.
- Triplets
- Three notes to a beat, counted “1 trip let”. A shuffle plays the first and last of every three.
- Sticking
- Which hand plays each note: R for the right, L for the left.
- Rudiment
- A short sticking pattern practised until the hands play it without thinking. Fills and grooves are built out of them.
- Fill
- A short break from the groove, usually at the end of a phrase, that lands back on the 1.
- Time signature
- How many counts a bar has and what they are: 4/4 is four quarter notes, 7/8 is seven eighths.
- BPM
- Beats a minute. In these exercises the beat is always a quarter note, in 6/8, 7/8 and 9/8 too.
What DRUMY judges
- When each note lands. Within 45 ms of the note is perfect, within 90 ms great and within 140 ms good. A note with no hit inside 140 ms is a miss.
- Which drum. On a kit, a hit counts only for the drum its note is written for.
- Not how hard. The accents and ghost notes are drawn on the board so you can see them, but only their timing is judged: a ghost note played loud still counts.
- Open or closed. The open hi-hat is judged as the hi-hat: a hit on the hi-hat pad counts for it, open or not.
- The hi-hat foot. The pedal hi-hat shares the hi-hat lane. On a kit that sends the pedal as a note, a foot chick counts as a hi-hat hit, so one with no note to meet is an overhit.
- Side-stick. A side-stick shares the snare lane and counts as a snare hit.
- Double pedal. Every kick note is drawn as the same line across the board, so the kick is judged as rhythm only: one pedal or two, DRUMY cannot tell which foot played.
- Extra hits. A hit with no note near it is counted as an overhit and ends the combo.
Drum exercises: questions
Can I practise these on an electronic drum kit?
Yes. Plug the kit into a computer over USB and open an exercise in Chrome, Edge, Firefox or Opera: the pattern comes down the board at its own tempo and every hit is judged. With no kit, eight keys of the keyboard play the drums. The exercises are free with a DRUMY account.
Does DRUMY judge accents and ghost notes?
It judges when each note lands and on which drum, not how hard it is played. Accents and ghost notes are drawn on the board so you can see them, but only their timing is judged.
From exercises to songs
When a beat feels easy, play it in a song: the easy drum songs are the place to start. For a whole song, the Trainer teaches its beats and fills a part at a time, each step starting at 70% of full speed and slowing to as low as 50% if it needs to.
Browse drum songs
- Easy drum songs for beginners
- Intermediate drum songs
- Hard drum songs
- Slow songs to play on drums
- Fast drum songs
- Drumless songs to play along to
- Kick, snare and hi-hat songs
Practise
Guides
- How to connect an electronic drum kit to your computer
- How to play along to songs on electronic drums
- Why your electronic drums feel late — and how to fix it
By artist
- Metallica
- Led Zeppelin
- Iron Maiden
- Pearl Jam
- Nirvana
- AC/DC
- Green Day
- Radiohead
- System of a Down
- Deftones
- Red Hot Chili Peppers
- Foo Fighters
- Tool
- Weezer
- Bring Me the Horizon
- Gojira
- Muse
- Queens of the Stone Age
- King Crimson
- Michael Jackson
- Avenged Sevenfold
- Three Days Grace
- Children of Bodom
- Arctic Monkeys