DRUMY

Drum beat · Advanced

Ghost note drum beat

Soft snares between the backbeats, felt more than heard. The funk in a groove. The ghosts are barely a tap; the 2 and 4 are twice as loud.

Tempo
86 BPM
Level
Advanced 4 of 5
Time signature
4/4
Feel
Straight 16ths
Run
22 s · 8 bars
Limbs
Both hands and the kick foot

Play it on your kit

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The pattern

Ghost note groove: one row per drum, one column per sixteenth of a bar of 4/4
Drum1e&a2e&a3e&a4e&a
Hi-hatxxxxxxxx
Snare(x)X(x)(x)X(x)
KickXxX

Each column is a sixteenth. x is a hit, a bold X an accent and a small (x) a ghost note.

Plays it twice at 86 BPM.

How to count it

Count: 1 e & a 2 e & a 3 e & a 4 e & a

Kick on 1, the & of 2 and 3, accented on 1 and 3; snare on 2 and 4, ghost notes on the a of 1, the a of 2, the a of 3 and the & of 4; hi-hat on every eighth. Said aloud: 1 & a 2 & a 3 & a 4 &

How to practise it

Coming from the Motown beat, the kick and the snare change: the kick plays on 1, the & of 2 and 3, accented on 1 and 3; the snare plays on 2 and 4, ghost notes on the a of 1, the a of 2, the a of 3 and the & of 4.

  1. Start with the hi-hat on its own, on every eighth.
  2. Add the snare, on 2 and 4, ghost notes on the a of 1, the a of 2, the a of 3 and the & of 4.
  3. Add the kick, on 1, the & of 2 and 3, accented on 1 and 3.
  4. Count aloud and play it through as DRUMY does: 8 bars at 86 BPM, about 22 seconds.

What DRUMY judges

Each note is judged on when it lands, within 140 ms, and on which drum, not on how hard: the accents and ghost notes are drawn, not judged. All of what DRUMY judges.

Easy songs near 86 BPM

Easy songs at 85 to 88 BPM, picked for their tempo alone, not for this pattern.

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