Five Magics drums: tempo, difficulty and parts
Five Magics by Megadeth is 180 BPM and runs 5:38: 224 bars and 2,517 notes played on the kick, hi-hat, snare, ride, crash, tom 2 and floor tom.
The drum part is rated Hard — a real workout, so start it at half speed and bring it up.
It has 3 fills, its longest section is the Transition (1:13) and the hi-hat opens as well as closes.
Song map
- Intro - A
- Bass Interlude/Riff 1
- Interlude B
- Interlude C
- Interlude D
- Interlude A - Bass
- Interlude B - Guitar
- Interlude C
- Verse 1/Riff 2
- Solo Break 1 (Marty)
- Verse
- Solo Break 2 (Marty)
- Verse 2
- Solo Break 3 (Marty)
- Verse
- Solo Break 4 (Marty)
- Pre-Solo
- Solo 5 (Marty)
- Verse 2
- Walkdown
- Pre-Chorus
- Chorus
- Verse 4/Riff 3
- Transition
How to play Five Magics on drums
- Plug in your electronic drum kit over USB — or play on the keyboard.
- Press play. The notes of Five Magics come down in time with the recording. Play it in Beatfall or read it as drum notation.
- Slow it down. Take the Fill into Solo 5 (Marty) at 0.5× or 0.75× with a click and a count-in, then bring it up to 180 BPM.
- Check every hit — on time, early or late — before you record your Five Magics drum cover.
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Guides
- How to connect an electronic drum kit to your computer
- How to play along to songs on electronic drums
- Why your electronic drums feel late — and how to fix it

